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Maya 8 video Tutorials 
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Mesazh Maya 8 video Tutorials 
 
Setting Up the Image Planes
Using the Undoable Camera Settings
Delete Non Deformer History
Universal Manipulator
Using Compass
Using the Maya Web View
Align and Snap Tools
Annotate Node and Notes
Using Incremental Save Feature
Managing / Creating Layers
Polygon Components
Working with the Shelf in Maya
Transform Presets and Beyond
Channel Box and Animation
Pivot Points & Grouping
NURBS Components & View Modes
Learn how to Transform Your Objects
Dealing with Double Transformations

All movie Quick time


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Mesazh Maya 8 Rendering video Tutorials 
 
Baking vertex color data into your geometry
Rendering from the command prompt
Using the Solid Color toon shader
Project overview for Rendering with Maya Toon training kit
3December Presentation: Surface Sampler
3December Presentation: Toon Intersection Lines
ASHLI Bump Mapping
ASHLI Shaders
Using Paint Effects Panel as a Paint Tool
Create Modifier
Getting Started with Shading Networks
Using Photoshop Smart Objects and Maya
PSD Networks
Moving the UV Data
Creating the Specular Map
Ocean Shader and Phong Materials
3D Paint Tool
Displacement Maps in Maya
Light Linking
NURBS Tessellation
Realistic Lighting Shaders
The Stencil Node
Altering Render Stats
Normal Maps in Maya
Compositing 3D Elements
Creating a Toon Shader
Using Light Glows
Texture Reference Objects
Street Racer: Assembling a Car Paint Shader
Using Shading Networks
Rendering Eclipse in mental ray
Using Ambient Occlusion using the Turtle Render
mental ray: Rendering Maya Fur
Using mental ray in Maya 4.5 - 5.0
Maya 6: New Photoshop Layer Features (part 2)
Maya 6: New Photoshop Layer Features (part 1)
Creating Displacement Maps on a Tumbler Lid
Creating a shader for the tumbler
Mental Ray Caustics
Mental Ray - HDRI
Transferring UV's
2D Motion Blur from command line
Rendering a Double-Sided Shader
Building an Eye Shader - part 2
Building an Eye Shader - part 1
Learning how to Create Shaders
Using Paint FX to Make Flowers
Getting Started with UV Mapping
Using the New Ramp Shader
Sampler Info Node + Ramp = Super Cool Shaders!
Using a Layered Shader to Make a Bottle Label
Integrated Vector Rendering
Setting Render Globals
Creating Gobo's - Using Paint FX and Sequences
Using the Render View
Introduction to Lights
Using the Hypershade Panel
Working with Shadows
Using the RGB + Alpha Channels to speed up the rendering times


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Mesazh Maya 8 Animation VIDEO Tutorials 
 
Project overview for Facial Animation and Lip Sync in Maya training kit
Project overview for the Facial Rigging in Maya training kit
Initial setup of the scene prior to rigging
Creating joints for the head and jaw
Setting up an IK handle / control curves for the head
Adding attributes to control jaw movements
Project Overview for the Introduction to Maya Animation: Walk Cycle training kit
Follow Through and Overlapping Animation
Adding Anticipation to your Animations
Understanding Squash and Stretch
Secondary foot controls for the Character Setup Kit
Recording Camera Movements
Animated Sweep Ribbon
Animation Snapshot Trail
3December Presentation: Full Body IK
3December Presentation: Substitute Geometry
Soft Body Antenna
Geometry Constraint
Advanced Joint Mirroring
Jiggle Deformer
Parent Constraint
Breakdown Keyframes
Building the Second Layer of Deformation
Blend Shapes
Lattices 101
Breaking Tangents
Creating Custom Controls with Set Driven Keys
Rigging the Eyes of Neex
Setting Deformation Order
Rigging a Fishing Pole with Arms (part 2)
Maya Animation Tools
Influence objects
Making Clusters
Attaching to the Path
Flow Path Object
Smooth vs. Rigid Bind
Cycle Curves


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Mesazh Maya Dynamics video Tutorials 
 
Creating particles at rigid body collisions
Maya Fur Kit Update: Using Maya Hair as curve attractors for fur
Advanced Heat Dynamics
Pin Constraint
Creating Pressure Curves
Simulating Soft Surfaces
Shatter Effect Overview
Working with Goals
Working with Soft Surfaces like Snow (part 1)
Working with Volume Emitters
lesson title difficulty
Maya 6 - New Particle features
Maya Hair - Re-using Collision Objects
Adding Hair to Existing Hair Systems
Using Fluids as Textures
Creating a 2D explosion
Integrating Cloth and Fluids
Fluids - Using Images in 2D Containers
Creating Particle Collision Events
Using 2D Fluid Containers - Fluid Effects
Fluids Overview
Creating Softbody Simulations
Rigid Body Simulations
Working with Per Particle Attributes
Particle Collision Effects
Rendering Hardware Particles
Fur Basics: Randomizing Fur Attributes
Fur Basics: Shading the Fur and Shadows
Fur Basics: Adding Fur to Furby
Basics of Particles


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Piracy is a crime! So, am I a criminal?
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Mesazh Maya 8 Modeling video Tutorials 
 
Animated Curve Extrusion
Painting Blend Shape Weights
Split Edge Ring Tool
Baking Topology to Targets
Poly-Crease Tool
Making Ice-cream with Adobe Illustrator Objects
Using Adobe Illustrator Objects in Maya
Creating Geometry for the Rims
Building the Teeth for the Upper Jaw
Move Component
Quick Select Sets
Using Booleans
Keep Faces Together command
Joining NURBS Curves
Soft Modification Tool
Select Contiguous Edges Tool
Adjusting Pivot Points of Components
Maya 6.5: Heads Up Display for Sub-D's
Maya 6.5: Angle Smoothing Features
Adding Final Tweaks to Alexia's Boot
Finishing Alexia's Faceplate
Converting Alexia's Foot to Sub-D's
Working with Curve Continuity
Modeling Air Hose & Filter for the Fish Tank
Creating a Candy Cane
Smooth Proxy (poor man's sub-d)
Using Bevel Plus for 3D Text / Logos
Creating a Fishing Pole (part 1) - Modeling and Rigging
Maya 4.5: New Polygon Tools
Combining Polygons
The Revolve Tool - Building a Flower Pot
Split Polygon Tool Magnets
Polygon Reduction tool
Extrude Vertex and Chamfer
Extrude Face and Edge Along Curve
Using the Birail Tool
Modeling Furby (part 4) *bonus video
Modeling Furby (part 3) *bonus video
Modeling Furby (part 2) *bonus video
Setting up image planes for Furby
Creating a Surface from Lofting Curves
Splitting Polygons
Converting From One Surface Type to Another
Modeling with the NURBS Sculpt
Working with Maya's History
Making Holes Using NURBS Trim
Using the Text Tool to Make 3D Text
Extruding
Using Sub-Divisional Surfaces (sub-d's)
Polygon Modeling
Detaching Surfaces


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Mesazh Re: Maya 8 Video Tutorials 
 
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